Samantha Esparza-Baker

TECHNICAL DESIGNER | GAMEPLAY PROGRAMMER


Experience developing gameplay systems, AI-driven interactions, and interactive mechanics in Unreal Engine 5 and Unity. Strong foundation in C++, C#, and Python with experience in gameplay scripting, prototyping, debugging, asset integration, and Agile game development. Proven leader of multidisciplinary teams delivering polished game prototypes and playable vertical slices.

About Me

B.A. in Simulation Science, Games, and Animation
Minor in Computer Science
Embry-Riddle Aeronautical University
Current Project: Project Manager and Gameplay Programmer for unannounced survival horror game.Currently Learning: PHP/MySQL for game backend services using Laravel and AWS. (see PetDaDuck2) and crochet.

Software Proficiencies

Game Engines & Programming
Unity
Unreal Engine 5

Unreal Blueprints
Unity C#
C++
Python
Tools & Communication
Microsoft Suite
Git/Github
Diversion
Perforce
Slack
Art & Design
Maya
Adobe Suite
Photoshop
Premiere Pro
After Effects
Substance Painter
Zbrush
Houdini